Glimpo

Game Design / Physical Computing 2025
Kindled Flames Project

Project Overview

Glimpo reimagines the classic Plink Game as a digital, arcade-style experience. Unity was used to design the game and Arduino to create an interactive installation. The goal was to make the original game more engaging and accessible for all players.

Sketches

We started by prototyping the game in Unity and syncing LED lights with the Arduino using Uduino. Iterations on physical design and digital interactions ensured smooth gameplay and visual clarity. Every LED light corresponds to the container where the ball lands, creating a responsive experience.

Final Installation
Inside the installation Animation process

Housing the Game

Once the Unity physics and Arduino connections were working we began on creating the housing for our game. We aimed to have our project be as miniscule as possible. We 3D printed the sketched version of our container, spray painted it black, and then melted out holes that we could place our LED lights and buttons in. We then soldered our leds and buttons to an Arduino Nano Mini Module Board. Once the wiring was secure and our Button and LEDs were correctly communicating with Unity through Uduino we placed the screen inside the container.

Game over screen Final Installation
Final Installation Internal wiring Final Installation

Final Outcome

Once everything was housed and working correctly we added last interactions to make the game more engaging and interactive. A score board was added with instructions to give players a reason to keep playing. Sound effects that connected to which container the ball fell in was also added to have more interaction between the user and the game. Finally, we added a time limit for each game and a Game Over page which showed a significant increase in user playing as well as longer use.

Final Installation
Internal wiring Internal wiring

Play Demo

Technologies Used

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